![]() Larian has a philosophy of quality over quantity, and overall, this is a game that stands out for its consistency. The combat system, while frustrating for the inconsistency of its hitboxes, is fun enough to remain fresh throughout the entire game. And the flowery prose, while not the best, is not lacking in charm and flavor. The eccentricity of the game's mild humor wins you over for the confidence with which it is executed. If you manage to pay attention to this kind of watery, melodramatic and juvenile fantasy story and get used to the limited structure of the game, it's really engaging. But it's one that can be overlooked, as the game itself is simply excellent. And expects you to think like you do.Ĭoming from DOS2, this seemed like a strange whiplash. ![]() This is an RPG that despite being monstrously large and complex, seems to imagine that its target audience is under 10 years old. They want you to go with the naivety of someone who trusts everything they see. Even when you're dealing with the most cartoonish characters you can imagine. Reading between the lines and speculating will usually come to nothing. Most of the most obvious solutions and questions that will pop into your head won't be available, as the game doesn't invite you to think thoughtfully about those problems beyond their surface. If you think outside the generic hero you have to interpret, little will make sense, since applying a basic logic that does not go through the guidelines presented by the game will result in a discrepancy between what you want (and think) you should do, and what you can actually do. And it doesn't give you much freedom to act on your own. ![]() They want to get you involved in the role. You don't have a lot of agency to command the flow of the narrative, or to come up with alternative solutions to problems. It's been so long since i've come across something like this.ĭespite first impressions and this being an exemplary game that fits into one of the most restricted niches that exist, the quality of interactions is very limited. It's a black and white adventure with a schizophrenic dose of narrative inconsistency generated by the crazy way the player behaves. You're like Mario who every now and then wants to steal some valuable paintings, dig up some graves and murder someone just to get those SWEET XP POINTS.ĭOS1 is a light and humorous game, with a playful tone filled with simple moral conflicts. Cartoonishly heroic and inconsistently devilish. It's a complete meaningless interaction if you look for some realistic logic to it or if you seek some line of reasoning that makes sense outside of the idea that all characters are exactly what they appear to be at first glance and any nuances are just projections of your mind.Īs a microcosm of the overall experience, you are here to play the part of a fabled hero. This little "dilemma" is so childish that i was genuinely surprised at the simplistic logic behind it. You cannot arrest the thief or report him to city authorities (which you have direct contact with). You can't stop him from stealing through other means (except killing him without context), and you can't warn the vendor that someone is trying to steal her fish. You can have money, food and even a fishing rod and the game doesn't give you the option to give to the man. The emphasis here is on having only these two options. The thief himself, in case you say that it is wrong to do that theft, is moderately non-compliant. Is she some kind of deity wanting to test your heroic mettle? It's as if the fishmonger put the thief there to test you. ![]() That is, the problem was not the theft, it was that you agreed that a man who says he is hungry needs to eat and not die of hunger. And as he does so, the stall owner makes an uncomfortable comment that you, an agent of the law, have given your endorsement to the thief's action. If you sympathize with the starving man, you can encourage him to steal the fish. Like a good thief, he'll go with whatever you decide. You have only two options: Encourage it or not. Upon entering the main square, you will be approached by an individual who, for who knows what reason in the world, wants your consent to steal a fish from a stall. The biggest "problem" with DOS1 is something I can best explain by describing a small interaction you have at the beginning of the game. ![]()
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